Moog Voyager Old School £1600$2595Voyager Old School £1600$2595
pros Fabulous Moog sounds. Handles like a dream . Stunning good looks. cons MIDI is gone and the pitch CV input doesn't guarantee accurate tuning without external hardware attenuation. Those
'default' patch markings! Do you really want someone else's idea of a
default patch forever etched into your pride and joy? summary Priced
between the Little Phatty and the various Voyager models, the Old
School represents Moog's purest successor to the fabled Model D. Its
WYSIWYG approach is direct and intuitive, and the synth is a pleasure
to play. Although not designed to exactly emulate a Minimoog, it has
Moog oscillators, envelopes and filters, so can cover the same ground
and much more. information £1599.99; VX351 expander £189.99. Prices include VAT. Arbiter +44 (0)20 8207 7880. $2595; VX351 expander $295. Moog +1 828 251 0090.
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| Moog Voyager Old SchoolAnalogue SynthesizerReviews : Keyboard
The Voyager Old School sees Moog returning to
their roots, but is there a place for an all-analogue, 1970s-style
synth in the 21st century? Paul Nagle  Caption Caption Photos: Mike Cameron
At its inception,
the Minimoog was surprisingly close to being the perfect solo
synthesizer. Indeed, you could argue that there's not a serious rival
for the role even today. Yet soloists demand to express themselves —
and there the Mini had obvious shortcomings. For a start, its keyboard
lacked velocity and aftertouch, while the pitch-bender and modulation
wheels never felt like the final word in performance control.
Nevertheless, without becoming lost in the enigma that is the Minimoog,
let's agree that it must have possessed special qualities to set it
apart from the crowd for so long — even from others in the Moog stable.
Would we ever see its like again? In 2001,
rumours began to circulate of a revised, regenerated Minimoog, followed
by a competition to name Bob Moog's latest progeny. The resulting
Minimoog Voyager answered the prayers of many. It was, after all, a
monophonic analogue synthesizer from Moog featuring Moog oscillators,
Moog filters, wood, MIDI, a responsive keyboard, patch memories and
knobs and components that were shiny and new. Throw in patch points for
extra control, a dedicated LFO, oscillator sync and waveform modulation
and you'd think all the boxes had been ticked. However, some amongst
the analogue community worked themselves into a lather, convinced that
grafting menus onto a Mini was tantamount to nailing a humbucker pickup
to a Stradivarius. Some saw it as cheating to dial up a patch from
memory rather than making your own, on the spot, every time. Not even
Bob Moog, it seemed, could please everyone. Well,
the beardy types' wailing and gnashing of teeth can cease, because
there's another new Moog in town — one that rejects all things digital.
Ladies and gentlemen, let me present the Moog Voyager Old School! WYSIWYG  Look
Mum, no MIDI! The Old School's rear panel offers a host of Control
Voltage inputs and an Accessory serial port but, in keeping with its
non-digital ethic, no MIDI ports. Look
Mum, no MIDI! The Old School's rear panel offers a host of Control
Voltage inputs and an Accessory serial port but, in keeping with its
non-digital ethic, no MIDI ports.
The Minimoog Voyager OS may take an old school
approach but it is, of course, brand spanking new. It's still
essentially a Voyager, and therefore a far more complex design than the
handful of transistors that comprised the original Mini. However, this
Voyager has been stripped back to its analogue heart, losing the
upgradable operating system, LCD, menus, patch memories, MIDI and even
the (analogue) touch surface. As the two synths
are so intimately related, I'd advise you to revisit Gordon Reid's
comprehensive review of the Voyager from June 2003's SOS. Here, like
some twisted dentist, I'll ponder the impact of the extractions — and
will doubtless wallow in nostalgia along the way. After all, merely
glancing at the Old School takes me back to my youth — to a time when
what you saw really was what you got. This Moog is that rarest of
creatures: a modern synthesizer built with ergonomics, layout and style
in mind. This is no exercise in feature cramming! Weighing
in at a hefty 18kg, the Old School is a serious contender. If you
admired the standard Voyager, I think you'll agree its latest sibling
wins any posing contest between them — without even needing to pout.
The wood finish is superb, the feel of the knobs top-notch, and the
44-key (F to C) keyboard is a delight — it certainly beats any vintage
Model D I've played for both speed and responsiveness. On
first power-up, the solitary pulsing LED of the Low Frequency
Oscillator is understated in comparison to the extravagant light-shows
of other Voyager models. This reserved façade blends more naturally
amongst older synthesizers, and the lack of a backlit panel or glowing
mod wheel should banish any fears of extraneous electrical noise. No
Minimoog would look right without its familiar tilting panel. This one
offers five operating positions, although (as Gordon observed in his
original review), the wooden case is too close to the rear jack sockets
to allow you to use them when the panel is laid flat. Looking closely,
you'll see that the panel is actually a printed laminate affair similar
to those seen on Dave Smith's recent instruments — all very clear and
logical. Scanning from left to right, we find the modulation section,
consisting of an LFO and two modulation busses. Then the three VCOs,
mixer, dual filters, envelopes and, finally, a big, friendly volume
knob. Being both right-handed and a compulsive tweaker, I'd love to
encounter a panel laid out in exactly the opposite direction, since the
filter and envelope knobs seem to be where my left hand travels most
often. Fortunately, the angled panel negates any crossed-arm
obstructions! Adjacent to every control is a
pale-blue mark. This is your designated safe escape route, presumably
for when it all goes horribly wrong. Once upon a time we patiently
learned to program our synthesizers with patch-book examples and
cardboard overlays. Frankly, Moog are the last company I'd have
expected to print a 'default' patch on one of its synths — an indelible
set of 'L' plates! Mildly exasperated, I turned
to the rear (or upper) panel, which is largely the same as the
Voyager's. This means lots of quarter-inch voltage inputs (11 in total)
for interfacing with expression pedals, or modular gear such as Moog's
own Moogerfoogers. An effects loop insert point is provided too, ideal
for plumbing in external effects after the mixer section and before the
filters. This is one of those simple additions that prove to be
genuinely worthwhile in practice and had me digging out a wide
collection of old effects processors. Adjacent to the insert point, the
external audio input is on hand to process any source you fancy —
including the Old School's own headphone output. This version of the
Minimoog trick sounds a trifle different in this incarnation; indeed,
with the levels cranked up it threw up some of the most extreme (and
occasionally scary) noises in the Old School's repertoire. Cape Capers  What you see really is what you get — all of the Old School's functions are accessed via the tilting front panel. What you see really is what you get — all of the Old School's functions are accessed via the tilting front panel.
Scary noises aside, this is a synthesizer that you
will want to play — then play some more. Keyboard heroes can emerge
from the shadows at last, because the Old School spills forth wave upon
wave of rich Moogyness. If you can't cut through with this, then maybe
you should invest in a chainsaw instead. Familiarisation
with the controls took literally seconds, after which I started to get
the kind of buzz that took me back to my earliest days discovering
synths. The first area I turned to was modulation — perhaps the most
significant upgrade from Minimoog architecture. This consists of two
identical modulation busses, each offering six modulation sources
routable to six destinations via any of a list of six controllers. I
thought this synth was a beast, but I didn't realise it was The Beast!
The sources available differ from those of a standard Voyager; they
include the three VCOs, the LFO, the noise generator and an external
modulation input. These may be routed to overall pitch, the pitch of
Oscillator 2 or 3, filter cutoff, oscillator wave or LFO rate. Wave
modulation is something you couldn't do at all on a Minimoog, and the
only drawback here is that it affects all oscillators — or none; you
can't specify a single VCO wave to be modulated. If this isn't as
flexible as you might like, it does at least keep things simple. The
controller component of the modulation bus has the usual suspects: mod
wheel, velocity, aftertouch and both envelopes, plus an external CV or
expression pedal. Lacking the menu options of
the standard Voyager, the Old School benefits from more modulation
controllers on its panel. But as there are only two busses and three
main performance controllers, you might not be able to do everything
you want in a single patch. For example, if you route velocity to the
filter cutoff and aftertouch to wave modulation, you can't then bring
the mod wheel into play — the two busses are already fully booked.
Here's where that optional VX351 CV Expander (see 'CV Concerns' box)
starts to look anything but. LFOs & VCOs I'm
sure we all agree that a dedicated LFO is a vital thing to have. This
one has a base range of approximately 0.2Hz up to 50Hz, but can be
extended considerably by means of a positive or negative voltage at its
CV input. There are just four waveforms available: triangle, square,
sample-and-hold and smoothed sample-and-hold. Oddly there's no sawtooth
— but sawtooth hunters will be pleased to know that, as per the
Minimoog, you can draft in one of the three main oscillators for
additional low-frequency duty. There's even a switch to deactivate it
from the keyboard too, just like old times. In
stark contrast to my own (now departed) Mini, the VCOs behaved
impeccably, stabilising after just a few minutes and staying that way.
Oscillator 1's pitch is set by the main fine-tune control, with the
other two oscillators detunable over a range of seven semitones, up or
down. The oscillators sound great — from their lowest 32' setting right
up to 1', an octave that comes into its own when you start to explore
another 'post Model D' trick — Frequency Modulation. At the flick of a
switch, VCO3 becomes the FM source for VCO1, serving up wild excesses
of discordant metallic tones, adding bite to any solo. Speaking
of bite, I was recently impressed by Moog's Freqbox and its rich
oscillator sync, and I'm even happier with the Old School's
implementation. Draft in a modulation bus giving aftertouch control
over Oscillator 2's frequency, and you're in sync heaven. I'm guessing
Moog improved the aftertouch response after the original review,
because I found it played very well, second only to Korg's Prophecy in
my own 'pressure hit parade'. Filters & Envelopes The
original Minimoog's single low-pass filter was enough to make it
legendary. The Old School has two of them and a switch that determines
which configuration you want: parallel low-pass mode or serial high-
and low-pass. Choose parallel and each filter is routed to a separate
audio output; choose serial and audio is sent equally to both. As
has been said before, Moog don't provide a way to access each filter's
cutoff frequency individually. Instead, a spacing control sets the
interval between them over a range of +/- three octaves. Switch into
High-pass/Low-pass mode and you enter thin and raspy territory; if
you're looking to break away from blatant Moog power, this could become
a favourite, with filter spacing acting as a direct thin/fat control. The
ADSR envelopes are positioned vertically and offer a snappy response
rated between one millisecond and 10 seconds. I wasn't particularly
taken by the way the knobs are calibrated. In the case of attack, the
bulk of the knob's travel is occupied by the fastest attacks, and in
the case of release, a large portion of the knob's movement translates
to very short release times; only the last sliver of pie is available
to set a range between one second and maximum. On the review model,
this maximum was over 20 seconds, so finding accurate release times
proved rather finicky. It's likely that my solos are just too slow and
'new agey', but this is something to be aware of when you audition an
Old School. As with the Minimoog, the envelopes
default to single triggering. This suits my noodly style perfectly —
but could be troublesome if you need fast, articulated phrasing. In
such cases, multi triggering is available, but is activated by powering
on while holding down the top two keys of the keyboard. Not something
you'd want to do live! You must also do this every time
multi-triggering is needed, as the status is not remembered. The
keyboard employs last-note priority rather than the Minimoog's low-note
bias, which I think is an improvement. Lastly, a switch will deactivate
keyboard triggering of the envelopes — handy when processing external
signals via the filters. Conclusion If,
before the release of the first Voyager, you had asked me what I would
hope to find in a modern Minimoog, it wouldn't have been a hundred
miles from the Voyager OS. Its full title, 'Minimoog Voyager Old
School', is a bit of a mouthful, though; how nice it would have been to
simply say Minimoog Model E! This synth is just as comfortable in a
lead performance role as the Model D was all those years ago. One look
at the panel and you know exactly where you are; its controls feel just
right and they're ergonomically spaced for unimpeded access to a wealth
of Moog tones. You're not stuck in the past, though: the Old School has
way more to offer, thanks to a dedicated LFO, oscillator sync, FM and
the dual filter arrangement. Factor in the twin modulation bus and
rear-panel interfacing and the options seem to grow exponentially. There
are 896 patches in a V3 Voyager, but I warrant a skilled Old School
performer should be able to rustle up the sound he or she wants in the
time it takes to locate a favourite amongst that lot — with the
advantage that each time it will be a little different. Don't go for an
Old School if you insist on absolute repeatability in your music;
without memories to draw from, the synthesizer player is forced not to
memorise (or write down) each favourite patch but to understand the
instrument so deeply that it becomes intuitive. At £500 less than a
Voyager Performer, the Old School could be both a money saver and an
education. Not everything in the garden is
rosy, however. Dropping MIDI seems a cut too many when faced with the
challenge of sequencing the Old School via the CV input. A lesser gripe
is the difficulty of setting long attack and release times accurately.
Admittedly, this could be more about my preference for a particular
style of flowing solo than a serious complaint. Actually, if I had to
name just one thing that genuinely bugged me, it's those 'default'
patch markings. They really spoil an otherwise elegant panel. Yes, I'm
a grumpy old man to get fixated on such things — but have we really
dumbed down so much in the space of 30 years that this is necessary? To
sum up, the Voyager's digital bits were never part of its signal path
anyway, but if you feel that this new-fangled MIDI lark and patch
memories are cheating, or if you simply dream of a modern, reliable,
simple-to-use Moog, the Voyager Old School is exactly what the doctor
ordered. 
CV Concerns... Despite
the Old School's diverse connectivity, a few desirable features failed
to earn a place amongst the throng. There's a dearth of voltage
outputs, although, as an optional extra, these can be added courtesy of
Moog's VX351 CV Expander. This hooks up via a small multi-pin connector
and provides access to voltages produced by the keyboard's velocity and
aftertouch, as well as the mod wheel, and more. Be aware that this
expander was created for the original Voyager, so some of its outputs
(for example, that of the Touch Surface) don't apply to the Old School
or, in the case of the keyboard pitch and gate outputs, duplicate what
is there already. It's fortunate that CV and
Gate interfacing are on board, since, with MIDI cast aside, the Old
School needs some way to interact with the outside world. In my own
tests I found that the keyboard's output voltage was scaled much lower
than that of my Roland SH101. Oddly, all notes below the keyboard's
bottom C sent the Roland into a spin — although three octaves (C-C)
worked reliably. Investigation revealed that the Old School puts out
negative voltages for any notes below the lowest C, which some synths
(such as the 101) can't cope with. Unfortunately,
it was the incoming pitch-CV response that caused me real problems.
Driven by the SH101 or by my Kenton Pro 2000 MIDI-to-CV converter, the
Old School did not track accurately at all. Moog inform me they decided
to omit CV input calibration from the design, and I am advised that the
best solution is to use an attenuator from either a VX351 or a
Moogerfooger CP251 Control Processor (or a similar module, if you have
a modular synth) to tweak the incoming voltage until the Old School
plays in tune. Personally, I can live without
patch memories and MIDI control of knobs — but without basic MIDI note
reception, I can't drive those chuggy Moog basses from a sequencer
without added cost or complication. At this point my nostalgia
transferred briefly to the dawn of MIDI: the solution to exactly this
kind of voltage incompatibility.
Off The Menu Obviously,
there are tricks a digitally-empowered Voyager can do that are beyond
the remit of the Old School — without a menu system, much has to be
simplified. Thus, the Old School has no way to transpose the keyboard
or set different velocity curves. The pitch-bend range is preset at the
factory via an internal jumper, and so is not programmable per patch.
The review model was set at seven semitones up or down, but you can
change it (from +/- two semitones up to +/- one octave) by following
instructions provided on Moog's web site. There's
no equivalent of the Voyager's menu-based mod wheel and pedal
destinations (or pot mapping), but it was another of the Voyager's
hidden aces that I missed the most: other Voyagers let you freely
select the number of poles used by each filter, from one, two, three or
four. Both the Old School's filters are fixed at four poles, the Moog
standard.
Published in SOS December 2008 |