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| Vocal Processing In Cubase 4Cubase Notes & TechniquesTechnique : Cubase Notes Having done your best to capture a high-quality
recording of your vocals, how best do you go about processing them so
they work in your mix? ![]() While
there are plenty of alternative approaches to treating vocals, the
processing chain suggested here can form a good starting point. The basics of
recording a good vocal performance are pretty much the same whatever
your recording system: put together a suitable mic, a clean preamp and
audio interface, a recording room that doesn't colour the sound in any
detrimental way — and some suitable singing talent — and you're most of
the way there. However, there remain plenty of options, both creative
and corrective, for maximising the impact of vocals in your mix. In
this article I'm going to look at how a number of Cubase 4's audio
plug-ins (and, in passing, some freeware alternatives) can be used to
form a basic signal processing chain for vocals. The Chain Gang ![]() If a gate is required, set a fast attack time and then adjust the release time to suit the material. To keep things short and sweet, I'll assume that the
basic vocal performance has already been captured and edited to create
a composite track. I'll also ignore the usual send effects like reverb
and delay, which we've covered in this column and our Mix Rescue
features many times before, and instead focus on how you can most
usefully use insert effects on a mono vocal track. What
sequence of insert effects forms a 'typical' signal chain for a vocal
will vary depending upon who you ask and the style you're after, but I
do find it useful to keep a basic chain of plug-ins as a starting
point. The first screenshot shows a chain of plug-ins that I keep as a
Cubase track preset: from top to bottom, this chain uses the Gate,
DeEsser, two instances of the Compressor, Studio EQ and DaTube. Before
I go step-by-step through this chain, let's quickly consider the order
in which you place your plug-ins. It's worth paying particular
attention to which effects go before and after any compressors:
compression tends to emphasise frequencies that already dominate a
sound, so it can make good sense to perform any corrective processing
(notch EQs, de-essing and so on, but not pitch correction — more on
that later) before any more general compression. That way, the
compressor is working on the sounds you want to hear, not exaggerating
problems like leakage, pops, clicks or sibilance. Shut That Gate!
Gates are used to strip away unwanted audio when it
falls below a user-determined level. An alternative is to use the
Detect Silence function from the Audio/Advanced menu: this is in effect
an off-line gate plug-in that simply edits out the silent parts of a
track, meaning your computer isn't needlessly streaming 'silent' audio
from your hard drive. Automating the level can have a similar effect on
the sound, but remember that any pre-fade sends on the vocal channel
won't be muted by bringing the fader level down. If
you want to use a gate to tidy up a few short sections between vocal
phrases, make sure that you use a fast attack setting. Both the
threshold and release settings will require experimentation, because
the best settings will vary with the part being processed. The
threshold control must be low enough to allow the quietest sections of
the performance to open the gate (including any breaths — see the
'Don't Forget To Breathe' box), but high enough to keep the gate shut
during sections when the vocalist is quiet. It's worth starting with a
fairly lengthy release time, which will ensure that the tail ends of
words don't get cut off. Gradually, shorter times can then be tried to
find what suits the performance. S-Express
After the gate, I often use the DeEsser plug-in to
address those silly, stubborn sibilance issues. Some folks hate
de-essers, while others seem happy to let them do a job. I'm in the
latter camp: I'm happy to use them where needed, although if I've done
a good job of recording the vocal in the first place, I'd expect
sibilance to have been resolved at source. When a de-esser is required,
it's best to place it before any standard compressor in the signal
chain, as I explained at the beginning of this article. Cubase's
DeEsser is a fairly basic affair, and pretty easy to get your head
around. You choose between male or female — which simply switches the
centre of the frequency range for processing between 6kHz and 7kHz
respectively — and then set the S-Reduction control, which dictates how
much compression is focused on that frequency range in order to reduce
any unwanted 'ssssss'. I tend to start with low values and gradually
increase them, but unless there's a real problem (which is generally
going to be better solved by re-recording anyway), I always opt for the
'less is more' approach. From my own experience, I also tend to leave
the Auto Threshold on, because this automated threshold adjustment
seems to produce fairly good results. Squeeze Me, Please Me Having
de-essed as required, I'll either move on to an EQ or a compressor. As
I mentioned earlier, corrective EQ would usually be done at this stage,
but more general tonal sculpting can be done before or after the
compressor — if you do it before, it's worth having the compressor in
line already, in the way you would mix 'into' a bus compressor. I
like to use two stages of compression: the first to do a basic
compression job, levelling out the volume of the vocal, to help it sit
more comfortably within the mix and give it greater impact; and the
second to catch only the real peaks of volume, allowing the overall
level of the vocal to be raised without the possibility of the signal
getting out of hand. I've included two
screenshots to show what might be typical starting points for these two
stages. In the first, a combination of a medium ratio (4:1 in this case
with 'soft knee' selected) and low threshold (-20dB) have been used.
You'll need to adjust the threshold to suit the particular track, and
aiming for a target of about 6dB maximum gain-reduction should produce
a reasonable balance between a punchy sound and a natural result. The
second compressor has a higher ratio (8:1, which is almost into
limiting territory) and a high threshold, so that only the peak signals
are subjected to this further compression. The make-up gain control of
the first compressor can be used to drive the level of the signal
reaching the second compressor, and — alongside the threshold control —
it will determine how often the second compressor is active. It's
important that these controls are be adjusted so that gain reduction
takes place only on the peaks of the signal, because otherwise things
will start to sound ugly! Note that in both
cases I've used a fast attack and a modest release (250 ms): the latter
may need some adjustment according to the style of the material. The
end result should be a much more solid-sounding vocal — so you should
find it easier to place in a mix. A word of warning, though: don't let
compression become a substitute for old-fashioned fader movement.
Especially in situations where you're after a natural vocal sound,
there's often no substitute for controlling its level through detailed
automation, rather than heavy compression. Mind Your Es & Qs
The compression should tame your track and make it
more controllable, so let's look more closely at how you might use EQ
for a bit of tonal shaping. When we talk about the tonal qualities of a
sound, they're often described using terms such as 'nasal', 'boomy' or
'boxy'... but, of course, you won't find those terms on your EQ!
Helpfully, for us studio-using mortals, some golden-eared folk have
attempted to translate those words into more specific frequency ranges,
and there are also some useful pointers in the EQ article in this
edition of SOS. For example, a low-pass filter turning over at 100Hz
(as in the screenshot) can help get rid of any unnecessary bottom end
(making the vocal less 'boomy' and getting it out of the way of the
bass and kick), and for less prominent backing vocal parts you might be
able to set it even higher. If the sound is a little 'boxy' or 'nasal',
then a cut of a few decibels somewhere in the 200-1.5kHz range can
help. A similar amount of boost centred somewhere in the 2-7kHz range
can be used to add a little extra presence, while shelving EQ anywhere
from 10kHz upwards can be used to add 'air'. Exact frequencies and
amounts of gain will vary according to the tonal character of the
voice, so even these very general ideas will serve only as a starting
point, and it's important that you experiment and use your ears. One
way to find what works best is to use a very narrow boost and adjust
the frequency while listening out for the most resonant, boxy sound.
When you find that point, turn the boost into a cut to filter out the
offending frequencies. However, with all EQ — unless you are attempting
to correct an obvious flaw in the original recording — subtle use of
the gain controls and low Q settings will produce more natural results. Mind The Gap
By this stage, the vocal should be clean of unwanted
artifacts, be well-controlled in terms of dynamics, and have a suitable
tonal balance, with no unnecessary bottom end — all of which means it
will be perfect for feeding in to any pitch-correction processor that
you might need to employ. Although Cubase 4 is capable of pitch
manipulation, there's no insert plug-in for it, so you have to perform
the processing off-line... which itself means you need to bounce the
track down if you want to do any other processing beforehand. I'd
usually opt to use a third-party tool such as Melodyne or Auto-Tune
here — and if those excellent plug-ins are out of your reach you could
try a less sophisticated alternative like the freeware Gsnap (www.gvst.co.uk/gsnap.htm).
Whichever plug-in you choose, this is probably the best stage at which
to apply it — but do remember that it's easy to overdo things! Exciting Times Having
worked so hard to get your recording as clean as possible, it might
seem odd to deliberately distort it, but that's essentially what
harmonic enhancers and tube emulations do — and both can be very
effective on vocals. Cubase 4 includes two useful plug-ins for this:
DaTube (as used in the example) and SoftClipper. DaTube attempts to add
a little tube-like warmth and distortion to a signal. While it's
probably not the best tube-emulation plug-in in the world, it can (when
used subtly) add an extra presence to a voice. Treat With Caution! By
this point you should have a vocal that sounds pretty good. The nasty
noises should have been dealt with, it should be more even in terms of
dynamics (making it easier to fit in the mix), and it should be tonally
pleasing. The only final word of caution would be a reminder to
repeatedly bypass the various elements in this signal chain as you
tweak the controls just to make sure you're moving the sound in the
right direction and are not in danger of over-processing. ![]() Don't Forget To Breathe Whether
using a gate plug-in or manually editing to tidy up the gaps in your
vocal recordings, the treatment of performance noises such as breaths
or lip noise can often create a dilemma. If these are completely
removed some of the character of the performance can be lost (much like
trying to remove all finger noise from an acoustic guitar recording).
It's here that waveform editing offers a real edge over a traditional
gate. Sounds such as breaths can often be isolated, which allows both
their amplitude (for example, by using detailed envelopes for volume
automation) and position (moving the breath to make it sync with the
groove and therefore enhance the rhythmic role of the vocal) to be
adjusted. While such editing can involve a certain amount of
painstaking work, if you're trying to 'fake' the perfect vocal
performance, it is probably worth the effort. Freebie Alternatives Of
course, the signal chain I'm suggesting in this article is only one of
many possibilities. For example, you could use Cubase 4's VST Dynamics
plug-in to replace the gate and two compressors. While most of the
plug-ins included in Cubase 4 are pretty good workhorses, there are
plenty of third-party alternatives that may do the job better. Here
isn't the place for an extensive discussion of third party plug-ins,
but if you're on a limited budget I'd recommend trawling the KVR
database (www.kvraudio.com)
to find good freeware alternatives, and it's worth me drawing your
attention to a few of them here. Regular readers of Mix Rescue will
probably be aware of the wonderfully named Fish Fillets bundle (www.digitalfishphones.com),
which remains one of my personal favourites. It includes a good
compressor, de-esser and gate — and the compressor, which has bags of
character, is particularly worth trying. If you're on a PC (no Mac
version yet, I'm afraid), then the Antress Modern plug-ins (http://antress.webng.com)
are also worth a look — there are various compressors, EQs and exciters
in there (and plenty more besides) which sound great, although they do
tend to hit your CPU quite hard. Another exciter, as a possible
alternative to DaTube, is X-cita, by Elogoxa (www.uv.es/~ruizcan/p_vst.htm), which attempts to mimic the BBE Sonic Maximiser. Duck For Cover Vocals
are often the most important element in a song, and their place in the
mix should reflect that. Compression and limiting of the vocal track
can help make that easier to achieve, but another trick is to slightly
drop the levels of other mix elements when the vocal is present, and
raise them again when the vocal drops out. Good candidates here are
rhythm guitar and keyboard parts. The volume
changes can of course be achieved via volume automation, but the recent
addition of side-chain facilities to some Cubase 4 plug-ins means you
can also do this via ducking, without having to draw all that
automation data in. Inserting a compressor in the track to be ducked,
activating its side-chain input and specifying the lead vocal track as
the source for the side-chain input will allow the compressor to gently
squeeze the level of the instrumental track whenever the vocal is
present. Even a drop of 1 or 2dB in some instrumental backing elements
in this way can just help give the vocal a little more space to work in
the overall mix. Published in SOS December 2008 |