Transient Shaping With Sonar 8's TS64Sonar Notes & TechniquesTechnique : Sonar Notes
There's more to dynamics than compression and
expansion, and now transient shaping is part of Sonar 8, courtesy of
the TS64 Transient Shaper plug-in. Craig Anderton  Like many aspects of Sonar, TS64's front panel can be customised. Like many aspects of Sonar, TS64's front panel can be customised.
You've probably
heard that Sonar 8 is out, and that it not only features tight
integration with the V-Studio control surface and audio interface, but
also major upgrades to the audio engine. However, as with every Sonar
release, there are always hidden gems that might not catch your eye
immediately, but prove to be important. Three additions that fall into
that category for me are the TL64 Tube Leveler, the Channel Tools
utilities, and the subject of this column: the TS64 Transient Shaper. Although
the idea of transient shaping isn't new, it's not a common processor to
bundle with a DAW host. What's more, both TS64 and the TL64 Tube
Leveler are not tied specifically to Sonar — you can use them in any
host that accepts VST plug-ins. I've used them in Sony Sound Forge and
Steinberg Wavelab, with excellent results. Transient Shaping 101 A
transient shaper is a dynamics processor, but unlike compression or
expansion, it modifies only a signal's attack characteristics. As a
result, the signal you run through it is crucial: if it doesn't have
defined transients, TS64 won't do much — or, at worst, it could even
add unpleasant effects. While transient shapers
are generally used on drums and percussion, anything with sharp,
defined transients — guitars, electric pianos, synth bass, even some
programme material — is suitable for processing by TS64. For example,
using it on some electric guitar tracks I recorded with Roger Linn's
AdrenaLinn (set for step-sequenced filtering) added an element that
made the overall sound much more percussive. However, you can also use
TS64 to soften transients, giving a less percussive effect that allows
a sound to sit further back in a mix. There are
two main elements to transient shaping. The first is an input stage
that detects transients, while the second is a shaping stage that acts
on the detected transients. There's also a fairly conventional output
stage with metering that lets you match gain between the bypassed and
active states. Like other dynamics processors, the shaper applies gain
changes to alter the signal's characteristics, but these gain changes
are applied to the initial transient (and, in some cases, the signal
immediately following the transient) rather than the signal as a whole. Incidentally,
note that TS64 is not intended as an insert effect but more for
mixdown, because it has a considerable amount of latency. It has to
look ahead, find transients, analyse them, filter them, and then
calculate when and how to apply gain. Basic TS64 Settings  Three versions of the same transient. Left to right: without processing, with Weight at minimum (Thin), and at maximum (Fat). Three versions of the same transient. Left to right: without processing, with Weight at minimum (Thin), and at maximum (Fat).
Let's look at the TS64 controls and how they affect
the sound. They can all be automated, so the type and degree of
transient shaping can change dynamically over the course of your music. The
Threshold control is not unlike the similarly-named control found in
noise gates, as it sets a level above which transients are affected.
TS64 doesn't process transients below the Threshold level, so if you
set it to 0dB, TS64 basically has no effect. An 'LED' lights to
indicate when a transient exceeds the Threshold level. The
Attack control ranges from 25 percent to 400 percent, with settings
under 100 percent softening the transient, and settings over 100
percent adding a harder edge. However, settings that are even slightly
over 100 percent can make a big difference. With the aforementioned
AdrenaLinn tracks, a setting of 104 percent added an obvious percussive
effect. Regarding how the 'hardening' works,
consider a signal with a slight attack. TS64 adds significant amounts
of gain during the attack time, thus giving the illusion of shortening
the attack time — but what's really happening is that the lower levels
of the attack are made much louder. Increasing the Attack percentage
can therefore also increase the output, causing clipping. Monitor the
level setting carefully to make sure that any additional percussiveness
comes from TS64, not from overloading the output. Weight & Decay I
think of these as being related, as I usually go back and forth between
them to find the right sound. Cakewalk's Active Controller Technology,
which maps software parameters to hardware controls, comes in handy
here: because TS64's parameters are mapped automatically to the ACT
controls on the V-Studio controller (or other hardware controllers),
it's easy to swap between two physical knobs to tweak the sound. The
Weight control can add a punchy effect something like that added by the
'Punch' switch on Kurzweil equipment, which itself was based on an
article I wrote about the sound of the Minimoog. If you look at a
Minimoog envelope, no matter how fast the attack and decay settings,
there's a period of about 20-30ms where the envelope is at maximum
level. Using the Hold parameter on ADHSR envelopes can produce a
similar effect, and it's easy to confirm for yourself that setting the
Hold time to zero gives a much less punchy sound. With TS64, the more
you turn up Weight above 100 percent, the more it adds a sort of hold
time to the attack. Settings below 100 percent thin out the sound. You
can think of this as similar to compression that occurs only
immediately after a transient.  If
you want a kick drum to really ring, try these TS64 settings. Note that
the output level has been adjusted so that the output meters don't clip. If
you want a kick drum to really ring, try these TS64 settings. Note that
the output level has been adjusted so that the output meters don't clip.
The screen shot above makes it easy to see
what's happening. The left transient has no processing. The middle one
has minimum Weight; note how the waveform level drops off dramatically
after the initial cycle. This gives a fast attack/fast decay sound. The
transient to the right has Weight up full, which is why the two cycles
after the initial transient are considerably louder. The result is a
'big attack' sound. The Decay control increases
gain during the end of a sound's decay. Compared to compression,
turning up Decay would be like having a compressor that affects only
signals below about 12dB. Like the Attack and Weight controls, Decay
extends from 25 percent to 400 percent, with settings below 100 percent
acting more like an expander and those over 100 percent bringing up the
signal as it decays. This can be very helpful when you're trying to
control bleed or room ambience with multi-miked drum setups. Tweaking Timbre Clicking
on the Timbre button adds two more controls: Weight Timbre and Decay
Timbre. These interact with the Attack and Weight controls, and
although they seem simple, there's a lot going on behind the scenes.
The Weight Timbre control adds multi-band compression-style processing,
because the Timbre button splits the signal into three bands (low, mid,
and high), using linear-phase filtering. Turning the Weight Timbre
control determines which band will get the most weight (for example,
with the Low setting, the low band gets more weight than the mid and
high bands), but there is a continuous morphing from low to mid to
high, so 'in between' settings allow Weight to apply to more than one
band at a time. The Decay Timbre control acts similarly, but applies
the multi-band concept to the frequency ranges subject to the Decay
control.  The snare on the left is unprocessed; the one on the right has been tightened with TS64. The snare on the left is unprocessed; the one on the right has been tightened with TS64.
The screen shot on the previous page shows
some suggested settings for a big, ringing kick sound. I've set
Threshold to -31.2, but this depends on the level of your drum track. I
set it so that the TS64 would trigger on all but the softest kick hits.
Setting Attack to 138 percent strengthens the attack, and a Weight
Timbre setting of -43.2 makes the kick's lower-frequency component
sound fatter. Decay at 199.2 percent extends the kick decay, which is
the main component of the ringing effect, and to keep the sound as fat
as possible, the Decay Timbre control restricts the additional decay to
the kick's low end. What if you want to thin
out the sound, and turn a rock snare sound into something tighter and
more suitable for dance music? TS64 can do that too; the top screen
shows the snare before and after processing.  TS64 doesn't just emphasise attacks; it can de-emphasise them as well. TS64 doesn't just emphasise attacks; it can de-emphasise them as well.
Threshold: Give this whatever setting worked best for you in the previous example. Attack: 343.4 percent makes the initial transients pop. Weight: In conjunction with the next control, 130 percent gives a little extra weight in the high end. Weight Timbre: This is set to High, giving the tight, present snare sound used in a lot of dance music. Decay: A setting of 28.3 percent shortens the decay tail. Decay Timbre: Setting this to the mid area (25.7 percent) tightens up the decay. Shaping Synth Bass Synth
bass is another instrument that's very well suited to processing with
the TS64 Transient Shaper. Try these settings with a bass sound that's
a bit too sharp and cutting, and they'll help to extend and smooth out
the decay. Threshold: Set for the most consistent bass triggering. Attack: 119.7 percent gives a little extra definition. Weight: 290 percent adds weight to mids. Weight Timbre: Around 7. Decay: 194.5 percent extends the decay tail. Decay Timbre: Setting this to maximum low (-100) adds a deep, round low end. Being
able to 'smear' as well as accent transients is another useful TS64
application: You can take a percussive instrument like tambourine, with
a huge initial transient, and turn it into something that sounds more
like a shaker or maracas. The key to the sound is setting Attack under
100 percent, but the other parameters are also important. The following
settings make a tambourine less percussive and de-emphasise the highs. Threshold: You'll probably need to set this fairly low to catch all of the tambourine transients. Attack: 65 percent softens up the transient considerably. Weight: 179 percent adds a heftier low end. Weight Timbre: Set this to 100, and you'll lose the tambourine's high edge. Decay: 25 percent pretty much removes the tambourine's sustaining rattles. Decay Timbre: Setting this to full low (-100) de-emphasises the highs. To Shape Or Not To Shape Don't
make the same mistake with TS64 that people make with
loudness-maximising plug-ins! Transient shaping can produce a very
dramatic effect, but if you make the kick more punchy, you'll probably
want to make the snare sound punchy too, but then the toms seem weak by
comparison, so you want to make them more aggressive and so on! In
my experience, transient shaping works best with sounds that need to
punch and stand out more, but don't benefit from traditional dynamics
processing or EQ. For example, with synth bass, you can always boost
the HF to bring out the existing transient more, but the shaper can
actually change the shape of the transient itself. This can let you
take a very synthetic-sounding FM bass and give it a more organic
quality, or take an organic bass sound and make it sound more
electronic. Automation is also important.
Automating the various controls, particularly Attack and Decay, allows
an entirely different type of dynamics compared to compression — and
one well-suited to today's heavy-handed mastering techniques, which
pretty much obliterate dynamics based on level changes. By having
dynamic changes based on timbre, it's possible to convey some sense of
dynamics even with really squashed recordings. 
Customisation Like
many other Sonar instruments, you can customise the skins of TS64 and
TL64. Go into your VST plug-ins folder and locate the Transient Shaper
and Tube Leveler folders. In each there's a Resources sub-folder with
.BMP files of the effect backgrounds, meter colours, and so on. For my
own setup, I increased the contrast of TS64's background and coloured
it red, making it stand out more. I also changed the Timbre and Detect
LEDs from yellow to green.
Published in SOS December 2008 |